Projects
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Vulkan Rust Game Engine
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Hydraulic Erosion
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First Vulkan Renderer
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MComp Advanced Game Technologies
The third module I completed at University was Advanced Game Technologies. This module focused on creating a physics engines, and our submission was to create a game based on Screwball Scramble.
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MComp Advanced Graphics
The second module I completed at University this year was Advanced Graphics for Games. For this module, we initially learnt the basics of rendering and using OpenGL, and then we were tasked with creating a graphics scene of a tropical island, and implementing different graphical features to increase the fidelity of the scene.
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MComp Programming for Games
The first module that I completed at University was Programming for Games. For the first half of this module, we learnt C++ from the ground up and worked our way through a series of tutorials. Although having prior experience in C++, I still found these exercises useful as I approached them from a different point of view in the past. Whereas before I was trying to get my code to just work, this year I tried to really understand how C++ functions and what you can do with it.
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Untitled Space Shooter
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Gladiator
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Near Infinite, Procedural Terrain