I worked as a Gameplay Programmer on DeathSprint 66 from December 2022 to September 2023.

I was part of the Bachman Racing Prototype Team, which meant I was on the project before it went into full production.

Over the course of this project, I:

  • Implemented the ideas for a feature team, prototyping gameplay elements that did not make it into the final release
  • Worked with Level Design to create different level ingredients that they needed
  • Implemented some fairly straightforward UI, such as an in-game leaderboard
  • Fixed general gameplay bugs that appeared
  • Gained experience with networking & replication