I worked as a Gameplay Programmer on an Unannounced Project from May 2022 to December 2022.

This was my first project in the industry. I was part of a small team exploring a concept for a possible future project.

Responsibilities:

  • Learn Unreal Engine and other development tools & workflow I had not used before (Perforce, TeamCity etc)
  • Implemented some basic UI and gameplay mechanics (in C++ and in blueprint)
  • Implemented an outline system for highlighting interactable objects